

The same thing applies with the ballistics. Many of these weapons are upgradeable with scopes, grenade launchers, and silencers, just as in real life. There are about 30 weapon types, most of them based on real prototypes. We used the same principle working on weapons in the game. is oriented around realism, so we are doing everything in such a way that the player will feel that everything is real, including graphics, atmosphere, and artificial intelligence. How true to life are the weapons and damage models? Is the game intended to be highly realistic and punishing for less-skilled players?ĪB: S.T.A.L.K.E.R. GS: Tell us about the combat in the single-player game. So in general, everything is going well and according to plan.Īfter years of development, S.T.A.L.K.E.R. The feature list is already closed, but we are still correcting some bugs, fine-tuning the balancing, optimizing the game for different PC configurations, and just polishing the game as a whole. The team is preparing the release-candidate version. What aspects of the game is the team working on now?Īnton Bolshakov: We are close to the finish line. GameSpot: Give us an update on the game's development. With the game finally set to ship next month, we caught up with project lead Anton Bolshakov to learn more about the game's advanced features. blends first-person action with a wide-open world that you can explore at will you won't be following a linear path, like in so many action games. That's because you'll play as a stalker, a heavily armed scavenger looking for valuable artifacts while also battling the mutant creatures and rival stalkers that inhabit the zone. But when S.T.A.L.K.E.R.: Shadow of Chernobyl ships next month, you'll be able to adventure all you want around a fictional version of Chernobyl, set in a universe where the radiation has done strange things to the area. You probably wouldn't want to vacation around the exclusion zone that surrounds the infamous nuclear reactor at Chernobyl, which melted down in 1986.
